Quartermasters function as retrievers for the military, but are a separate figure from ordinary pleb retrievers.Ī fort is the destination for soldiers migrating onto the map. Occupied forts send quartermasters to the Mess Hall to obtain food for the cohort.
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* Time spent recovering in the fort and being fed will recover morale. * Time spent in the Fort allows a unit to recover from morale penalties. * Battle Casualties: See Battle Casualties below. * Insufficient food: See Cohort Upkeep below. * A cohort’s current morale is its base morale minus any penalties accrued from the following: The morale of a cohort is based on a number of factors, and affects both the cohort’s combat effectiveness and its willingness to fight. The flag bearer is a unit that moves as a part of the cohort but is not considered part of the cohort for any combat purposes, nor counted in the max figures. The battle standard is carried by a flag bearer. For player cohorts, the standard also displays the cohort’s battle experience. This standard is created whenever a new cohort is created, and uses coloration and icons to provide distinguishing variations. Clicking on the battle standard is the same as clicking on any other figure in the cohort, i.e. It’s a themed, but unique, flag that identifies, distinguishes and provides some info about a cohort.
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* Raiders (weaker than other cohorts, with limited behaviors – no siege or scaling of walls)
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Cavalry Auxilia – requires weapon and armorĮnemy units are not constrained to the four types of player cohorts above, and may include Heavy Infantry – requires weapon and armor Players can create and control four types of Cohorts: